My Humble Indie Mumble – A Quick Look At Rezzed’s Indie Offerings

Today was the last day of ‘Eurogamer’ and ‘Rock, Paper, Shotgun’s expo ‘Rezzed’.

Aimed at showing off some of the newest PC and indie titles out there, I managed to get my hands on a ton of different games.

Those titles, ladies and gentlemen, I’ll discuss here.


You may already have heard about Xenonauts,  but it’s worth mentioning anyway. The ‘spiritual successor’ to X-Com, it’s a turn-based tactical strategy game.

You’re in charge of protecting Earth from an alien invasion, researching new extra-terrestrial killing machines and improving your bases. That’s a lot of plates to keep spinning and the combat is pretty unforgiving making this one tough nut to crack. Meaning it’s truly doing its job in maintaining its X-Com inspired heritage.


This had me interested just simply based on the fact that it’s a bunch of ex-Rare employees making it. Why I still hold that name in such high regard, I don’t know, but there we are.

Anyway, after checking out Tengami, it’s safe to say that this is an absolute treat to look at, with a Japanese ‘pop-up book’ style to it. You swipe at the screen to turn the pages and pull at the tabs in the ‘book’ to solve puzzles.

It’s a real slow-paced number that has some lovely music to go with it. Sometimes people listen to music to fall asleep but this would be a game to fall asleep to. That’s not a criticism by the way, it’s the biggest compliment I can give it.


Not an indie game, not by a long shot, but I wanted to mention it all the same. Firaxis are doing a re-boot of X-Com and it’s looking pretty neat.

The fights have a real cinematic quality to them, with the action often cutting to close-ups of the battle taking place. Worth keeping an eye on.


A fairly straight-forward side scrolling beat-em-up. Combat’s fluid and the movement makes traversing through the level a joy as it’s done with such a speed that you’re never spending too long between enemies.

Style oozes from the game at every call, with the music truly adding to the experience. It’s nothing ground-breaking, but what it does, it does well and with class. Very impressive.


YOU UTTER BASTARD! Sorry. It’s just that this game is a real devil. What looks like a simple platformer with some basic stealth sections involved is anything but.

You see, Gunpoint requires some ‘Meat Boy-esque’ platforming skills along with serious puzzling nous as the unique angle of Gunpoint is that you can alter the circuitry of the building you’re trying to infiltrate. Basically, by fiddling about with the electrics you can make the guard unwittingly unlock a door you need opened by re-wiring the light switch. It’s tough and it’s clever. The video above is a little out of date, as the version I played today is a LOT more polished, still, it gives you a good idea of what I’m talking about.

POP: Methodology Experiment One

This just hurt my fucking brain. Look out for it. I think I completed it, though I want that music, so I’ll probably be buying this.


I don’t need to say much, just watch this video.


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